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You just need to be able to rethink how you approach those particular design problems.'
Speaking
to VideoGamer.com Rare design director George Andreas has revealed that
while it may not be immediately obvious how a first-person shooter
would work with Natal, it's just a case of having to rethink how you
approach the particular design problems.
"We’re learning a lot of
stuff about Natal every day, and there are many types of experiences
that can be created with that technology. You just need to be able to
rethink how you approach those particular design problems," said
Andreas.
"To take a shooter, as an example, you would just have
to rethink the way a shooter works," explained Andreas. "Shooters work
the way they do at the moment because they’re based around the original
Xbox 360 controller. You throw that away, you throw that interface away
and here’s a completely different interface – now how do we create a
shooter for this? Does it mean that you have to run, strafe, turn,
throw grenades in the way that you’re used to? Maybe not. Maybe there’s
another way of doing shooters."
He added: "You’re probably not
going to get exactly the same experience that you do with a
conventional controller, but that could also be a very good thing.
There may be new avenues there that people haven’t explored yet that
might open the product up to an even broader audience. We don’t know."
Andreas
concluded: "So, can you do a shooter on Natal? Of course you can. Will
it be exactly the same as something you’re used to on a control pad?
The answer to that is probably not, but does that mean it’s better or
worse? Well we’ll see what we can do."
Natal is currently expected to be released in 2010.
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