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Bungie is currently on tour with Halo 3: ODST
and they’re showing off the Firefight mode. If you haven’t heard,
Firefight is a co-op mode where a team of four works together to fight
waves of enemies. I hate to compare it this way, but Firefight is
similar to Horde mode in Gears of War 2.
Bungie brought the game in an army troop transport vehicle,
and if I remember correctly, it’s from the 70’s. They had it painted
black and managed to fit eight T.V’s and Xbox 360’s, benches and stools
inside. It’s a fine piece of work if I do say so myself, and if you can, I highly suggest you check it out.
Now
on to the game itself. There were two maps available to play. I got my
hands on an outside level, and it looked like there was another one
that took place at night. Unsurprisingly, ODST plays exactly like Halo
3. There are a few tweaks though, such as more noticeable weapon
recoil, the use of your VISR mode; which acts as sort of a
night-vision view, allowing you to see outlines of enemies and
friendlies. Since you aren’t playing as Master Chief, you won’t be able
to hijack vehicles, dual-wielding isn’t an option, no shields, and
you’re slower. Some of these differences aren’t entirely noticeable if
you haven’t played Halo 3 in a while, but I definitely got the feeling
that I wasn’t a one-man army.
FireFight Mode reuires teammates to... cont. on page 2
Firefight
mode requires team mates to work together to be successful. In the
retail version, the team will have a set number of lives which are
shared. This encourages players to protect each other and stick close
together. The demo was set to unlimited lives so we could be reckless.
Players also accumulate points, and depending on what you kill and how
you kill it, you’ll be rewarded different amounts.
I couldn’t get
a close look at the weapon selection, but players start off with the
silenced machine-gun and a pistol. Over time stronger enemies dropped
in with more powerful weapons, such as the Gravity Hammer – which I got
hit by and made me fly half-way across the map, so yeah, it’s still
awesome.
In short, ODST’s multiplayer is extremely similar to
Halo 3, which still makes it really satisfying and fun. It makes enough
changes to justify playing the multiplayer for many, many hours. I had
more fun playing the demo than I thought I would, in fact, I must of
enjoyed it so much that I won this license plate frame for being the top player in my round. I am officially now more excited for this release.
Halo 3: ODST is said to take place in between the events of Halo 2 and 3, and will be on store shelves September 22.
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